10 trends of modern education

Classroom, desk, blackboard – these attributes of education are gradually becoming a thing of the past.
Today, there are many new formats, thanks to which anyone can get a quality education, and the combination of offline and online learning will make the process of acquiring new knowledge interesting and exciting. We invite you to get acquainted with 10 trends in modern education and choose the most suitable one for yourself.

Personalization of training
Flexible training schedule
Now each student can choose a convenient time for classes and learn without compromising work.

Convenient place to study

Online learning allows you to view, and study lecture material almost anywhere: in public transport, in the gym on a treadmill, at home while doing housework, or in a car when you are in a traffic jam.

Individual approach to a course student

This approach is great because the information is tailored to the needs of students and a teacher addresses each one individually. Training involves feedback: any listener can ask a speaker a question in an online format.

Organizations analyze to personalize learning by identifying each student's needs, eliminating areas of interest, and identifying areas in which professional development is needed. A customized e-learning plan helps organizations close skills gaps with ease and demonstrates to employees their value to a company.
Storytelling as a teaching method
Storytelling is a way of conveying information to an audience through storytelling with real or fictional characters. In education, stories are good because they motivate and inspire action, they allow you to explain complex material in simple words using specific examples.

In the future, education will go even further into simplifying the material through the use of people's stories, and examples from movies or books. However, not all stories are storytelling. Above all, stories should be short, unambiguously interpreted, and intersect with life experiences. Any story should have a logical ending that will lead the audience to a conclusion. A story should be emotionally rich and encourage listeners to take action. It is also important to have a high-quality design of a story in the form of a presentation or video.
Competitive learning, or learning through challenge
Startup Challenge is an online course on creating your own business. The country's best business practitioners teach all the subtleties of entrepreneurship in a fairly short period of time. The course organizers present useful materials and tools for creating your own business, conduct a series of educational webinars, and organize individual consultations with mentors.

The efficiency of the format is enormous. And it is conditioned, first of all, by the special competitive atmosphere of the learning process. A student does not just study business planning, he or she challenges himself or herself and others, trying to become a leader and become a full participant in the entrepreneurial market. Many experienced business practitioners have already noted that the Startup Challenge is useful both for those who do not yet have an idea and a business and for novice startups to gain the necessary knowledge to develop a project.
Collaboration and social learning
Today, social learning is the process of forming knowledge, skills, and abilities to interact constructively with people at the interpersonal and social levels, aimed at achieving a variety of socially meaningful goals.

The main element of social learning is the interaction of students, the goal is to learn from each other. Such a learning process can be stimulated by creating virtual communities, and forums where people informally share their experiences, problems, and ideas for solving them. Discussion of the material contributes to its better grasp, and also allows you to quickly provide feedback and form meaningful connections within a team.
Learning in an informal setting, or Co-working
Acquiring new knowledge is a tedious process, therefore it is important to study in comfortable conditions. In this case, you can choose a coworking format. It involves learning at a convenient location. Learning on a couch, in an armchair, with a cup of tea or coffee has already appealed to many.

There are many positive aspects of co-working. It is useful for those who have problems with discipline, who find it difficult to get together, because there are active and promising people around, engaged in business, discussing important issues, and do not allow laziness. Such an atmosphere will not let you relax and will be drawn into the vortex of the thought process, which means a sharp increase in efficiency and productivity. Unlike online learning at home, in a co-working environment, a person is not distracted by extraneous things, as it is not allowed by the work schedule.
Corporate online training
Corporate online training helps to flexibly and conveniently set up the learning process in any company, regardless of its size and industry affiliation. This is beneficial and cost-effective for companies since employees do not need to be sent to study in another city or released from work for a period of professional development. Moreover, this format of training allows employees to receive only the necessary knowledge, skipping the information that is already known.
Learning with a mobile phone
The market for mobile learning systems in recent years is developing at an accelerated pace and reaching a new level. Every year, there are more and more apps for learning with advanced functionality. Online knowledge testing, audio lectures, training videos, and presentations - all this you can study, read, and watch in a place convenient for you, at a convenient time. In addition, most learning portals have adapted their sites to multiplatform mode and have also created applications for smartphones, which has made learning more flexible.
Flipped learning
The flipped classroom is a pedagogical model in which the typical presentation of lectures and the organization of homework are reversed. During traditional lectures, students often try to understand what they are hearing as a lecturer speaks. They do not have the opportunity to stop to think about what is being said, and thus they may miss important points because they are trying to write down the teacher's words.

Flipped learning has combined the benefits of traditional classroom education and online education with gadgets. The use of video and other electronic information allows students to fully control the course of a lecture: they can watch and review material.

The difference between traditional and flipped learning is that students watch lectures at home at a convenient time, and in a classroom, they perform practical tasks in a group along with a lecturer and his or her tips. At the same time, the teacher has the opportunity to see how much time you spent watching a lecture, and how much you lingered on a particular slide of a presentation.
Learning a small amount of material in a short period of time, or microlearning
Microlearning is the concept of obtaining some knowledge in small units in a short period of time. The term is most often used in the context of e-learning formats.

Material is presented to students in small sections, the duration of which is much shorter than those present in online courses. The format of presenting information is varied: interactive videos, podcasts, quizzes, etc. The length of information blocks is a key factor in microlearning. By breaking up a large topic into several short videos explaining one of its components, course creators contribute to a better grasp. This makes sense since a person's maximum level of concentration is five minutes. This approach can be applied in a variety of areas, including the acquisition of professional (production) skills.
Gamification
Gamification of education is a strong tool for increasing the index of involvement in the educational process. The gamification technique works equally well with children and adults. In today's world, millions of people who play computer games, are well aware of "levels", "leveling", "quests", "awards", and "achievements". They may not understand at all what their boss is expecting from them or how to get the most out of a service.

There is a trend to move away from simple ratings, ranks, and experience points to a more thoughtful integration of game mechanics into educational processes: sociality, real bonuses for achievements, etc. If earlier developers just thoughtlessly copied elements from each other, now there is a more thoughtful approach: course creators already understand how decision-making mechanisms work, how habits and skills are developed, and how you can make education really exciting.
+ Artificial Intelligence
Most of the conventional education will go online and in a virtual environment, personalization, modeling and career forecasting based on the use of artificial intelligence and Big Data approaches will be added.

Intelligent assistants and chatbots can already take on most of the work in training: issuing lecture material and accepting assignments in the form of automated tests.